Mortal Kombat

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In an official interview with Ed Boon, featured over on Playstation's blog Boon revealed the genesis of Rain.

PSB: Speaking of Rain, he was originally hinted at in Ultimate Mortal Kombat 3. What was the genesis of Rain?

Rain was me being a jerk, basically. [laughs] When we were working on Ultimate Mortal Kombat 3, I was thinking “what ninja color have we not done yet?” … and I’m a huge Prince fan, so I was thinking Purple Rain. I was probably still listening to the album. There was no time to actually make a character, because the game was done. So I hacked into the attract screen a quick little sequence of this purple ninja running at Shao Kahn. We didn’t even have the word “Rain” in the powerbar, so I manually built it using our font. So I included this quick glimpse just to drive people crazy. Once Mortal Kombat Trilogy came out, we gave Rain new moves and he finally became a real character. Later we brought him back for Mortal Kombat Armageddon. That’s one of the things about Mortal Kombat: many of the characters have these goofy development histories. Noob Saibot, Reptile…all of these odd origin stories.

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Access to secret menus sometimes called Ed Boon or EJB menus (after co-creator Ed Boon) have finally been found. It only took 23 years... 

This wasn't discovered in the past two days, as the man in the video says, but they were still found very recently. According to Eurogamer these menus were found late last year by the folks at a website called The Cutting Room Floor as they looked through the classic game's code. 

According to the video description, anyone can access this special menu on Mortak Kombat 1, 2 and 3 using these instructions:

The code is P1 Block (x times) then P2 Block (x times) then P1 Block (x times) etc...

MK1...

P1 (5), P2 (10), P1 (2), P2 (1), P1 (2), P2 (3), P1 (4)

MK2...

P1 (5), P2 (10), P1 (2), P2 (8), P1 (2)

MK3/UMK3...

P1 (5), P2 (10), P1 (3), P2 (1), P1 (2), P2 (2), P1 (3), P2 (4)



via uproxx

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