All the harpoons. New monsters. Stacks on stacks of new armor. And of course, predictably challenging choices. Bethesda's biggest DLC yet promises to bring a little bit of everything to the party, and my body couldn't be more ready. This guy's pretty amped too, I guess.
Some of the key things pointed out in their new Far Harbor exploration video that stuck out to me while watching and generally trying to keep my sh*t together in maddening anticipation:
-Bethesda claims this is the biggest landmass they’ve created yet for a DLC. The island also gathers some cues from the Glowing Sea (so a lot of radiation exposure’s about to go down..). -- Never forget the 'Glowing Sea of Nope'!
-Central conflict takes place between the townspeople of Far Harbor, Children of Atom, and the Synths.
-Bethesda’s trying to build upon the ‘New England vibe’ in that of Fallout 4, which explains the Maine setting and characters that get by on fishing.
-Some of those newly mentioned weapons include fish hooks, harpoon guns, and hunting rifles, along with a new combat armor which Bethesda’s openly claimed is the ‘best armor out there’ excluding Power Armor (of course…).
-There’s a new batch of demented creatures based off anglers, Mirelurks, and salamanders.
-The DLC really aims to pick apart what unites the Children of Atom.
-Endings vary based on your ultimate decision in faction(s).
-Fog plays a huge role in this DLC. Monsters use it as an attack aid, and the people of Far Harbor must continually keep it at bay to ensure their livelihood.
-Lastly, the return of settlements…your relations with factions serves to dictate which lands you can lay claim to.
In closing here, lead designer William Shen said the following on what Bethesda’s aiming for with the DLC, and its factions:
Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone?
Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”
Gamer hodilton simply outdid himself with his The Last of Us-inspired Fallout 4 mod here. Granted, some folks might take issue with the fact this kind of mod actively conflicts with the typically barren, desert-like wasteland in that of Fallout's apocalyptic wasteland; but honestly, can't we just appreciate an effort to combine elements from two great games?
Yes indeed, it turns out the latest addition in what's quickly becoming an irritable string of incessant Fallout 4 add-ons allows players to capture, then pit monsters up against one another in a gladiatorial arena.
That's pretty much all there is to get amped about here though; and if we're being entirely honest, this should've been included as part of the original game! Kind of a dickish move on Beth's part to require us to download another DLC to build walls and roofs freed from the perils of having holes in 'em.
Plus, there's the whole Preston Garvey surviving bit...
Like, seriously, man? At least the Automatron add-on spawned strangely transfixing creations like this though:
Bethesda brought the fire in this new cinematic trailer for the upcoming release of Doom. I mean, in all fairness you know a video game trailer's about to soar to new heights of hype when you bring on Joe Kosinski (Oblivion, Tron: Legacy) as a director. I'm still getting over that Doom multiplayer game trailer that dropped just a couple weeks ago:
And now we're hit with this screaming, hellish masterpiece? The maddening anticipation is too real right now.
For the sake of full disclosure I'm still exploring the original map from Fallout 4, and now Bethesda hits us with this galvanizing bit of news..a landmass in the Far Harbor DLC is slated to be bigger than Oblivion's biggest map (even though that game came out ages ago). Let the jaws hit the floor. The biggest catch, or qualm rather, that I hold here is the fact Far Harbor will have less 'playable content' than Shivering Isles. Ah well, if anything we'll enjoy some better developed faction quests, more challenging creatures and dastardly dungeons and higher-level armor and weapons sets.
And the big 'ol bold news for Fallout 4
don't stop there, as I'm sure you know, survival mode hit PCs today alongside a new patch. Some of the notable takeaways with the new survival mode
-Quicksaving and "almost" all autosaves are disabled; you will instead need to find a bed and sleep for at least an hour to save the game.
-Fast travel is disabled.
-You now deal more damage, but you also take more damage. Players can also further increase their damage with the new "Adrenaline" perk, Bethesda explained. Every five kills increases your Adrenaline rank, adding 5 percent each time for up to 50 percent damage at the max rank of 10.
-Combat is now "more strategic," as you will need to make use of block/parry to stay alive.
-Threats (outside of those added by a Recon scope) will not display on your compass; additionally, the distance at which areas of interest will show up has been "significantly shorted."
-You will also need to take care of yourself, staying hydrated, fed, and rested. Don't eat, drink, or sleep for a while and your health will deteriorate.
-Fatigue will affect your Action Points, meaning the more Fatigue you have, the less Action Points you'll have available for sprinting and using V.A.T.S.
The 'Doom' franchise has long been hailed as the acclaimed forefather of the first person shooter. For quite some time games as established as 'Halo' were coined mere 'doom clones.' But after enough first person shooter gaming, the various communities deemed 'Doom' for what it's always been: the perfect final product of the FPS as a gaming category.
Or that this modernized rendition of 'Doom' (with the multiplayer option) is the undeniable, amped up badass older brother of 'Halo.' There's no getting around the fact that this trailer pushes the boundaries of screaming bloody madness.
As far as the cream of the multiplayer mode crop, 'freeze tag' stands out amongst the rest the pack. A mode of play, which involves two teams squared off in 'team deathmatch' like fashion, where every time anyone gets shot, they're essentially frozen thereafter. Only way a player can regain movement is to have a teammate post up next to them for a measured duration of time. Winning team simply enough is the team that freezes the entire other team.