Though some purists might disagree, there's really no right or wrong way to get a campaign started. Whether you're an experienced Dungeon Master who painstakingly builds narratives from scratch, or you're new to the game and want to learn through pre-written adventures, any kind of campaign has the potential to be rewarding and memorable. It's all about how the game is played. A DM can methodically put everything perfectly in place and still watch the game unfold in very unexpected ways. One mi…