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The previous year's Dragonball Z Xenoverse is officially poised for a sequel, folks. While I'm like still kind of busy enjoying the Dragonball Xenoverse experience...

Publisher Bandai Namco says we'll see additional footage from the new DBZ game at E3 sometime in June. Here’s the full press release:

SANTA CLARA, Calif., (May 17, 2016) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces DRAGON BALL® XENOVERSE 2, the most expansive Dragon Ball® videogame experience to-date. DRAGON BALL XENOVERSE 2 is currently in development at famed Osaka, Japan based videogame developer DIMPS and will be available for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC. DRAGON BALL XENOVERSE 2 is scheduled to launch in the Americas in 2016."Developed to fully utilize the power of current generation gaming consoles and PCs; DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. DRAGON BALL XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. Additional details and features pertaining to DRAGON BALL XENOVERSE 2 will be revealed at E3 2016 (June 14-16) in BANDAI NAMCO Entertainment America Inc.’s demo theaters, located in rooms 303A&B in the South Hall of the Los Angeles Convention Center."
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Last December what is now being revealed as the mere first part of the new Kojima Productions logo was revealed--see armor/skull picture. Well in a recent interview with Famitsu, Kojima said "this logo has a secret. It has a full body, a really cool full body. We're planning on putting out a figure version of it."

Kojima then went on to joke, “Couldn’t someone make like an anime or something with this character?”

For now though, fan art like artist Jarold Sng's will have to suffice.



Who's down for a lil photoshop contest though? Let's see what those sick 'n twistedly creative minds can dream up...

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First you've got Rowlet. This starter Grass Quill Pokémon can launch a soundless attack, and twist its neck at around 180 degrees to peer behind itself.




Next you've got Litten. A fire cat Pokémon that can attack with, wait, wait for it, flaming hairballs!


Lastly, you have Popplio, the Sea Lion Pokémon.

Via: ok g
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The three scenes include Spirited Away's boiler room, My Neighbor Totoro's bus stop scene, and Howls Moving Castle's meadow.

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I'll just come outright and say it: Oregon Trail all the way, baby. Never have I ever derived such a confused amount of enjoyment and sadness from a game. Though, don't get me wrong I'll always have a special place in my heart for Sims (dat rosebud cheat code though..).

What about you guys--which game, and why?

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They posted the following series of announcements to their Facebook page on what we can expect as potential developments for Nostalrius server over upcoming days:

Dear community,

The last few weeks have been full of exciting events that we did not anticipate. We saw the first official answer from J. Allen Brack on the topic of legacy servers, the petition reached 250.000 signatures, and we are currently scheduling a meeting at Blizzard campus!

We are very excited to be able to help Blizzard understand the part of their community asking for legacy servers and many other related topics, in the hope that they will eventually make it possible to legally play previous game expansions.

Since these events are major changes regarding the legacy server scene, completely changing our former strategy, we have several announcements today:

A. Ambassadors of Legacy servers

After the answer from Blizzard and the amazing support we received, we feel we are now not only the admins of a private server: We are also the ambassadors of a larger movement for the entire World of Warcraft community that wants to see game history restored. It is a major responsibility. Our top-priority and only focus now is to fulfill the needs of this community, by carrying your voice to Blizzard directly.


B. Nostalrius source code and database won’t be released

We acknowledge the help that the emulation community provided to us by creating MaNGOS and our initial objective was to release part of these sources to help improve the current emulators - without our special anti-cheat and some other critical features.

Our custom anticheat had unique functionalities that allowed us to detect and track any kind of hack / bot in a generic way. We believe the anticheat that we made was able to detect and was able to block all of the known threats, and releasing our code would allow the development of more powerful cheating tools that would be more difficult, if not impossible, to detect. We have spent countless hours to fight people making money from exploits, cheats and traffics: the last thing we want to see now is people getting more money from wow hacks because of us.

Some voices in the emulation scene wanted to legally force us to release the complete source code if we chose to only publish a part of it. As explained above, the anticheat is not something we would reveal in any case.

A second important point is that keeping the sources private could be useful at some point during the discussion with Blizzard. They proposed to discuss together and we want to have all the chances on our side, for the community we represent now.

Furthermore, if official legacy servers were to be released at some point in the future, the emulation would become, in essence, obsolete for our community.

 

C. A special gift for you

On a side note, the development team has prepared a gift for you. One of the hidden Nostalrius features was the ability to "replay" sequences of the game. This is something that was mainly used to create our videos, but never released to players. We accumulated a few replays of different events that occurred on our PvP and PvE servers, and we are willing to let you replay these magic moments. We are glad to inform you that Nostalrius team is releasing the first "replay" feature for World of Warcraft, and will be available to anyone: a powerful tool for future e-sport event maybe ?

The source code is available here (based on BunnyEmu, credit to their developers) :

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