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Yes indeed, it turns out the latest addition in what's quickly becoming an irritable string of incessant Fallout 4 add-ons allows players to capture, then pit monsters up against one another in a gladiatorial arena.

That's pretty much all there is to get amped about here though; and if we're being entirely honest, this should've been included as part of the original game! Kind of a dickish move on Beth's part to require us to download another DLC to build walls and roofs freed from the perils of having holes in 'em.

Plus, there's the whole Preston Garvey surviving bit...



Like, seriously, man? At least the Automatron add-on spawned strangely transfixing creations like this though:

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Bethesda brought the fire in this new cinematic trailer for the upcoming release of Doom. I mean, in all fairness you know a video game trailer's about to soar to new heights of hype when you bring on Joe Kosinski (Oblivion, Tron: Legacy) as a director. I'm still getting over that Doom multiplayer game trailer that dropped just a couple weeks ago:



And now we're hit with this screaming, hellish masterpiece? The maddening anticipation is too real right now.



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Via: gamerant
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For the sake of full disclosure I'm still exploring the original map from Fallout 4, and now Bethesda hits us with this galvanizing bit of news..a landmass in the Far Harbor DLC is slated to be bigger than Oblivion's biggest map (even though that game came out ages ago). Let the jaws hit the floor.

The biggest catch, or qualm rather, that I hold here is the fact Far Harbor will have less 'playable content' than Shivering Isles. Ah well, if anything we'll enjoy some better developed faction quests, more challenging creatures and dastardly dungeons and higher-level armor and weapons sets.


And the big 'ol bold news for Fallout 4 don't stop there, as I'm sure you know, survival mode hit PCs today alongside a new patch. Some of the notable takeaways with the new survival mode :


-Quicksaving and "almost" all autosaves are disabled; you will instead need to find a bed and sleep for at least an hour to save the game.


-Fast travel is disabled.


-You now deal more damage, but you also take more damage. Players can also further increase their damage with the new "Adrenaline" perk, Bethesda explained. Every five kills increases your Adrenaline rank, adding 5 percent each time for up to 50 percent damage at the max rank of 10.


-Combat is now "more strategic," as you will need to make use of block/parry to stay alive.


-Threats (outside of those added by a Recon scope) will not display on your compass; additionally, the distance at which areas of interest will show up has been "significantly shorted."


-You will also need to take care of yourself, staying hydrated, fed, and rested. Don't eat, drink, or sleep for a while and your health will deteriorate.


-Fatigue will affect your Action Points, meaning the more Fatigue you have, the less Action Points you'll have available for sprinting and using V.A.T.S.


Via: Gamerant


Far Harbor set to drop in May.

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The 'Doom' franchise has long been hailed as the acclaimed forefather of the first person shooter. For quite some time games as established as 'Halo' were coined mere 'doom clones.' But after enough first person shooter gaming, the various communities deemed 'Doom' for what it's always been: the perfect final product of the FPS as a gaming category.


Or that this modernized rendition of 'Doom' (with the multiplayer option) is the undeniable, amped up badass older brother of 'Halo.' There's no getting around the fact that this trailer pushes the boundaries of screaming bloody madness.


As far as the cream of the multiplayer mode crop, 'freeze tag' stands out amongst the rest the pack. A mode of play, which involves two teams squared off in 'team deathmatch' like fashion, where every time anyone gets shot, they're essentially frozen thereafter. Only way a player can regain movement is to have a teammate post up next to them for a measured duration of time. Winning team simply enough is the team that freezes the entire other team.

video games fallout easter egg shows ninroot from skyrim
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If you've played an Elder Scrolls game, you're probably familiar with the glowing Nirnroot plant, valued for its healing properties. If you're also playing Fallout 4 (who am I kidding, of course you are), you may have stumbled across an "experimental plant" that looks an awful lot like Nirnroot aboard an airship research station. 

I know what you're thinking, "it's just a reused asset," but, consider the notes from the scribe who discovered the plant in the Fallout universe: according to him, the plant emits a light that is a result of bioluminescence, not radiation, and makes him feel stronger when he drinks a tea made from the plant. Could they be the same plant?

It may very well be that these are totally different, but it's fun to speculate about a connection between these two universes.

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