Mere hours after the widely well-received trailer reveal from Hideo Kojima for his new game Death Stranding, Norman Reedus took to Instagram to lay down an extra dash of hurt directly intended for Konami.
Konami and Kojima ended their professional working relationship with one another just after Metal Gear Solid 5: The Phantom Pain came out last year. Their relationship got so bad that Kojima ended up being prevented entrance from The Game Awards last year, which still has some people pretty dang riled up. Reedus no doubt managed to get a strong final word in on the matter...
But yes, after a couple weeks of foreboding hints from Blizzard, the day of reckoning's finally arrived; and the Patch only on PC for now, is here to nerf McCree and Widowmaker. Some notes from the developers:
-Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
-Alternate Fire (Scoped Shot)Base damage decreased from 15 to 12Note: Scoped shot damage multiplier remains unchanged
-Headshot damage multiplier increased from 2x to 2.5x
-Players must now wait for the unscoping animation to completely finish before scoping
-Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.