Video Game Coverage

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Nothing like a little Snoop Dogg failing somewhat fantastically at Battlefield 1 while having a heck of laid back time doing it to brighten your day, right?

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It's all this guy's fault:



But yes, after a couple weeks of foreboding hints from Blizzard, the day of reckoning's finally arrived; and the Patch only on PC for now, is here to nerf McCree and Widowmaker. Some notes from the developers:

McCree

Peacekeeper

Alternate Fire

-Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds

-Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker

Widow’s Kiss

-Alternate Fire (Scoped Shot)Base damage decreased from 15 to 12Note: Scoped shot damage multiplier remains unchanged

-Headshot damage multiplier increased from 2x to 2.5x

-Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight

-Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

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Sony announced as part of a partnership with Activision that together the two companies will release fully remastered versions of Bandicoot, Crash Bandicoot 2, and Crash Bandicoot Warped for PS4. This announcement comes with the additional news that Crash will also be in upcoming Skylanders Imaginators game. 

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Via: eurogamer
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Elder Scrolls Online announced during Bethesda's E3 2016 conference that they will be introducing One Tamriel, a game-wide alteration that aims to make all areas of the world open to everyone playing through enemy level scaling. For those that don't know this basically means that players otherwise too powerful for certain areas will be adjusted down, and vice versa for those that are too weak. What do you guys think of this? 

Check out the following video the team featured at E3 as well:



Also, don't forget about that Dark Brotherhood -Blood Will Flow, DLC dropping tomorrow!

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